using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UserData : Singleton<UserData>
{
    private int userid = 0;
    public int GetUserId()
    {
        return userid;
    }
    public void SetUserId(int id)
    {
        userid = id;
    }
    public void ClearUserId()
    {
        userid = 0;
    }
}
